Component Context Menu
You can put your own functionallity in the context menu of components inspector. This menu is either reachable by a right click on an empty space in an components inspector area or by clicking on the gear icon in the upper right.
using UnityEngine;
public class MyBehaviour: MonoBehaviour
{
[ContextMenu("Toggle enabled state")]
public void ToggleEnableState()
{
enabled = !enabled;
}
}
This can be usefull if you want to trigger some gameplay events while being in the Unity editor play mode.